Welcome to my blathering…
You've somehow managed to reach my blog. I don't know how, I don't know why, and I don't care. Actually, my Google Analytics account mostly disproves that sentence.In this blog you may find a unique mixture of wit, hard work, neglect, randomness, copy-and-paste jobs, philosophy, word salad, wishful thinking, harbored ill-will, motion sickness, music, sex, orange pulp, your Aunt Bessie (yes, you have one, but she thought it best that you never meet her for reasons that would become obvious if you did), money-making schemes, skepticism, horrors beyond somebody's imagination, Eagles, sardonic quips, triple-malt Whiskey advertisements, glorious depravity, suntan lotion sales pitches, pessimism, green (the color, the movement, whatever), and other things I'm too lazy and unimaginative to add to this list at the moment. Stay tuned.
Oh, and Happy Monkey!
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“Why should I allow that same God to tell me how to raise my kids, who had to drown His own?”
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Mr. Deity and the Bang! – Season 4 Finale
And here it is, guys, the episode you’ve all been waiting for. Probably. Just humor me.
Glorious, isn’t it? I think it’s a pretty epic sendoff to season 4. Keep in mind, this was the prequel season. So that’s essentially meant to lead into season 1, and season 5 will pick back up where season 3′s cliffhanger left off. Confused? You should be.
Simple Thoughts: Holding the door
I get a small kick over the awkward confused shuffle that occurs as people are entering or exiting a building, stumbling to hold the door for the next person, or the person going the opposite direction. Sometimes this results in holding the doors in the most uncomfortable ways, or with extreme feats of strength, or in ways that aren’t actually at all helpful, just to maintain the social courtesy of holding the door for others. It makes me smile to see people putting this much effort into simply trying to be polite to a stranger. Makes you wonder what it would be like if the same people were proportionately as willing to make awkward strides to help strangers with bigger problems.
Walking a fine line with Apple fans this week
The tech world is in mourning this week, and that’s fine. We (and I do mean we, despite what’s coming) lost a great, visionary leader in our world who had a major, profound impact on the shape of technology. No, he wasn’t much of a designer himself, and he wasn’t the messiah he was made out to be, but his drive was very, very much responsible for pushing the industry in some major directions.
The iPhone alone has been profoundly impactful on my life, even though I’ve never owned one. Although Android was in development well before its release, and other smartphones existed, and ALL of the technology that was put into the iPhone existed before it (plus plenty that didn’t hit it for months or years after), Apple managed to make it visible, usable, and accessible to the consumers. They also had the balls to use hardware that drove the cost of the phone up to 2-3 times what people expected to pay for a phone, knowing their hardcore fanbase would buy it, and allowing them to bring the cost of these parts down for the rest of the tech community. The need and the availability made the other smartphones that many of us prefer a feasible option.
Out of respect this week I’ve tried to hold my tongue in places I normally don’t. I try to avoid the Mac vs Windows (Macs are PCs, which even Steve referred to them as before their marketing decided to try to brand them as some other class) debate as much as possible, and more importantly I try very, very hard to avoid expressing a biased, fanboyish angle on it. I try to be fair, and I cede a ton of points in Apple’s favor despite my personal conclusions. But this week I’ve tried to avoid even that out of respect.
But the hyperbole the fanboys are spouting right now has reached a level that I just have to speak up on one thing that’s the most common issue I deal with here, and the most ridiculous one of all. And it comes down simply to this:
Windows users are not merely unenlightened.
A question I didn’t get to answer on Ardent Atheist
On last night’s Ardent Atheist live stream and podcast, Emery passed to me to follow up a topic Heather was discussing, on just how to handle the believers who won’t stop arguing, won’t stop yelling (in written form), and won’t listen to reason. The question, simply enough, is about when to stop. Should you stop? When do we decide they’re a lost cause?
For me, it’s not a question of the believer being a lost cause or not. In fact, that’s not even relevant to me. When I’m debating someone who’s coming across possibly as stupid, foolish, willfully ignorant, or exceptionally dense, I’m not debating to change their minds. I don’t deny the possibility that I could, as I have friends who were once quite committed believers, but at a certain point I stop expecting to make a difference to them. So why do I keep it up?
For one simple reason: the Internet is public, and close to eternal. The arguments you post online are visible to essentially anyone, and can have a major impact. A person who’s sitting on the fence, or even someone who thinks they’re set in their belief can stumble across your debate and quite possibly see something fresh and new to them. They can find the attitude you project, and your willingness to actually speak openly and honestly about your opinions, and gain perspective from it that they wouldn’t otherwise have. Creationists have been de-converted by people willing to actually bother to keep up the debates against all odds.
There are plenty of good reasons to give up on an endless, failing argument. Exhaustion, frustration, sanity, and lack of time are all solid ones, and it seems fair to state them and move on. But the mere fact that the person you’re arguing with is beyond the ability to change their mind is, in my opinion, not good enough. They’re not the ones most likely to learn from your efforts, and if you’re willing to keep it up, it’s worth it.
Tagged Ardent Atheist, arguments, believers, comments, creationists, debates, podcast, podcasting, religious
Minor updates
I just did the excellent Ardent Atheist podcast tonight. Since there’ll be a link back from there to my site, I thought it was time to make some quick changes/improvements to the site, one of which was a simple cleanup of the theme. The old one was slow to load and overstyled. This one I picked in a hurry, but it’s clean and easy to customize and will probably change over time. It’s still an improvement, though. I hope you appreciate the amount of effort I go through for you at 2AM on a work night.
Tagged Ardent Atheist, blog, changes, style, theme
Way of the Mister, Vol 1: Reparative Therapy
You’re all familiar with Mr. Deity, yes? No? Fix that. I’ll wait.
Done? Cool. As you no doubt know by now, having just watched every single episode of the show, minus the ones Sony has tied up and hidden, I’ve done a bunch of episodes of it now and have become inextricably entwined in its beauty, and I’m very proud of what we’ve achieved with it and continue to achieve.
But today I reveal to you the first episode of our new project, and something that, to me, feels even bigger, more important, and more impactful. I give you the first video of Way of the Mister:
httpv://www.youtube.com/watch?v=zqv-y5Ys3fg
Brilliant, right? Everything was spot-on. Brian’s writing was killer (and Carrie and I had our hands in a few of the lines that I think really killed), his editing was superb as always, cinematography fantastic, and I genuinely think the ENTIRE cast was in top form, including Michael Shermer as, well, himself. Please, do us a favor and spread this video far and wide. The clear, satirical message in this one is vital in educating people on the absurd concept that homosexuality can be “cured.” This has the potential to be more far-reaching than Mr. Deity, and it needs to get attention. Let’s make a difference. Let’s be careful out there!
Tablets are nothing like game consoles
Today I saw a status on Facebook that caught my eye. A friend commented in reference to the failing of WebOS that it was time tablet manufacturers learned to go with the game console model of selling their hardware at a loss. I thought about this, and realized the flaw. Here’s my reply, copied-and-pasted:
Those two models can’t be compared for a variety of reasons:
In game consoles the manufacturer designs high-end hardware that’s beyond what’s feasible to sell at the price the market will bear. They take anywhere from a $100-200 loss at launch (unless you’re Nintendo, in which case you take no losses). Licensing fees, per game sold, are somewhere around $5-10 per game, so the manufacturer on games sold alone makes back that loss in 10-40 games sold per launch-priced console over its lifetime, plus profit on extra controllers and other accessories which are a higher profit margin. Meanwhile they don’t continue to take that same loss. Over the course of the first year the volume sold, die shrinks, and manufacturing improvements shave a good half of the loss off the cost of the unit, and typically there are no price drops. Price drops tend not to come until year two, when there’ve been even bigger die shrinks, various chips have been combined, and other components have been shrunk and cheapened. The first price drop typically correlates with the manufacturer being able to finally stop taking a loss on the hardware, now breaking even. The costs continue to decrease, and usually by year three or so they begin to make a small profit on the hardware while continuing to drop its price. By the end of its life they’re making a profit on every unit sold, continuing to sell games with those licensing fees, continuing to sell accessories that haven’t dropped in price at all, and have successfully recouped the lost profits on the launch systems while having more quickly recouped said costs as time went buy with each later system sold. This entire process is allowed for by one simple principle: the specs and capabilities of the system never change over those 5-10 years. Maybe pack-in hard drive increases in size, or hardware gets smaller, but the expensive design and specs never change.
In tablets, first off, unless you’re in a closed OS like iOS or WebOS, you’re not making ANY money off of software sold for it, and the vast majority of accessories are not licensed or made by you, and the vast majority of users don’t want them anyway. But assuming you’re on one of the closed OSes, there are two very notable differences: One is the price and profit of apps. Most of the apps are free, and most users stick as closely to the free apps as humanly possible. Of the apps that aren’t free, most are $.99-$1.99. Assuming a common figure, the cut of the app store is as much as 70 percent of that, so basically $.69-$1.39. Pretending they subsidized by the above-mentioned $100-200, that would be anywhere from 72 to 290 apps sold before they broke even on their initial loss. And unlike game consoles, they don’t get the luxury of continually lowered costs, eventually selling their hardware at a profit. Because they’re expected to release a new, better, faster, smarter, cooler, slimmer, higher-resolution model every six months to a year. So by the time their costs could begin to reduce, they’re forced to re-up with new hardware that costs about the same and the process begins again. And of course for Android and Windows Phone 7 it’s even hardware because the manufacturers have no cut in the app store, so their ONLY profit comes from the hardware, itself.
I’ve personally bought no more than ten apps since I switched to Android two years ago, and I’m on my second Android phone. Pretending either manufacturer could make a profit, they would have lost a ton of money on me with that model. I know we’re talking about tablets and not phones, but the model’s the same and the store is the same. Over the year or two I’d own a tablet before upgrading it–and pretending I’d even consider a closed OS–the odds of the manufacturer making even $50 from me is slim to none, and I doubt I’m anywhere near alone in that. It just makes no sense.
One place we may see this carry out differently: Amazon’s upcoming tablets. Rumors are they’re going to subsidize, and for them there’s more logic to this. Odds are they’ll customize the hell out of the Android OS to make their own Appstore the only one built in, and the easiest-to-use default. So they’ll have all the app sales, definitely. But Amazon also has arguably the best music store available, so they’ll also gain all the profits from people more easily buying music through them. And finally they have Kindle, which has already eclipsed all hardcopy book sales on their site. They’ll have a ton of new Kindle owners with their tablet buying books directly from their store. But it’s only by combining these THREE exclusive revenue streams that they could likely have any real hope of recouping their losses on the hardware. And even so, I doubt the discounts will be as huge as people are claiming. But time will tell.
Any thoughts? Flaws in my logic, or models I’m not thinking of in which a tablet, whether closed or open OS, could manage to earn its manufacturer money while sold at a profit?
I’m Officially Done with Smartphone Hardware Keyboards
My first smartphone was the HTC Mogul for Sprint. Before that I had a long line of dumbphones (AKA “feature phones”) of various sorts. I had begun to really get into text messaging as a primary form of communication, and although I was pretty damn quick with T9 (like riding a bicycle I can easily pick it back up now), I longed for a REAL keyboard to pick up speed with. So when I went to a smartphone it was a no-brainer to get one with a keyboard, partially because I wanted one so badly, and partially because there really weren’t any smartphones at the time without them (the HTC Touch came a few months later).
I picked it up quickly, and immediately found the benefits. As a touch-typist I learned the layout and began writing at a pretty darn high speed, autocorrecting my errors like I do with my computer’s keyboard, and quickly reaching the point where I no longer needed to look at the screen. My suspicions were confirmed, and it became a must-have feature.
Soon after the iPhone was unveiled, and I was floored by it, at least for most of its unveiling. The lack of expandable storage, replaceable battery, availability on anyone but Cingular, and hardware keyboard sunk it for me. I knew I could never type as quickly, accurately, or without looking on an on-screen keyboard and its lack of tactile feedback, and I moved on and stuck with keyboard models ever since.
But prior to my current device I had seen the pattern phones were taking. The coolest, slickest, best-specced phones didn’t have keyboards, and I knew I was going to have to make a change and get used to it. I played with the Moment’s on-screen options and determined that even if they slowed me down a bit, I could get used to it. Plus Swype was actually pretty cool for one-handed writing. I had also determined that I was going to get an EVO 4G if Sprint didn’t get a variant of the Samsung Galaxy S. And then all my desires were answered in the form of the Epic 4G which was both a Galaxy S AND had a keyboard.
It didn’t take long for me to run into a serious problem with the Epic, though: the keyboard sucks. Physically, it’s fine. The keys feel good, and they’ve got a nice give to them, and the spacing’s good. I was able to get my speed up to usual pretty quickly and I would have been fine with it, except it randomly SKIPS inputs. You can type a whole paragraph and go back and notice that a third of your words are randomly missing letters that you DEFINITELY typed. I know myself, I know my autocorrection, and I typed those letters. But they’re simply not there. So not cool.
I put up with this for a while, and finally I decided to see if I could do better. So I installed the freshly-ripped Gingerbread keyboard on my phone and told myself to spend a couple of days without the hardware keyboard. And in the last few months my keyboard’s been used for nothing but checking whether my phone’s frozen.
Turns out onscreen typing’s not only not as bad as I thought, but faster. For one thing the built-in autocorrection works better than I expected and is certainly an improvement over the random missed letters. Common little errors are corrected as you go, and while sometimes its recommendations are laughable, most of the time it’s pretty helpful. I also quickly found that, to a degree, I still didn’t need to look at the screen. Even with the lack of the physical feel of the keys, I knew their positions well enough to make do pretty darn well. All in all, I adjusted much faster than I expected and with the exception of entering odd strings of text or URLs I didn’t mind it the way I expected. Punctuation’s a bitch in many cases, but I struggle through it.
But things came to a head today when I upgraded to the latest Bonsai4All ROM for my phone, which includes a FIX for the damn keyboard problem. Finally. So I figured it was time to try it out and see if I can go back to my beloved hardware keyboard and switch the onscreen back to Swype for easy one-handed use. Boy was I surprised to find that, despite the hardware keyboard being noticeably more accurate (although still not perfect), my typing speed was DRASTICALLY slower than I had gotten used to. It had nothing to do with lost familiarity (my fingers were finding the keys just fine) and everything to do with the spread-out spacing and the physical effort in pressing the keys. Silly things I never considered an issue before, but the subtle loss of time in traveling distance and depressing buttons adds up quickly when you’re hitting a large number of keys in a short period of time with only two thumbs available.
And that’s that for me. The allegiance I held to hardware keyboards on phones has ended with that final realization. Unless Sprint’s next awesome phone has a keyboard and no comparable alternative without, I will now have officially switched to onscreen keyboards from now on, gaining me access to much slimmer phone (even if I wish they’d stop making the damn things slimmer and start putting in bigger batteries).
But good luck prying my hardware QWERTY desktop keyboard out of my cold, dead hands…
