29 Mar 2010 @ 18:36 

All right, so I’m a geek. This is well known, and nothing I hide. Still, there are moments my geekdom sinks (or soars?) to new levels. This is one of them. Below you’ll find a video I literally teared up over, and no it’s nothing remotely sad. I’m just a big frakkin’ geek, and hearing a kids’ chorus beautifully cover the incredible Jonathan Coulton end-credit song to Portal (one of the few games I not only beat, but have replayed after doing so) was a bit too much for me.

So sit back and enjoy. If you’re not a geek or haven’t played the game, you may not get this, but it’s still funny listening to these kids performing the lyrics, and much funnier if you understand them. It’s one of the most wittily-written games ever, and the song plays so well into it.

 09 Oct 2009 @ 21:27 

I have no idea if this is old, but a friend just sent it to me and I had to post it:

As video gaming slowly becomes more mainstream, songs and ideas like this can slowly become more accepted as genuine art instead of geek humor. This guy’s got real talent, both in his writing and performance, and the subject produces a genuinely beautiful metaphor basis for a love story. Particularly the line, “I’ll pause this game so our love will never end” struck me as rather deep in its own way. I certainly picture Toad as the Ducky of Peach’s kingdom from this song.
If you click through to the actual YouTube page, you’ll find the full lyrics.
http://www.youtube.com/watch?v=VDBpQVhCMb8
Posted By: TurboFool
Last Edit: 09 Oct 2009 @ 21:28

EmailPermalinkComments (0)
Tags
 21 Aug 2009 @ 19:51 

So, I was just playing 1 vs 100 on Xbox Live (which is SO much fun), and Chris Cashman was giving away copies of the awesome (from everything I’ve heard) Live Arcade game, Shadow Complex. The challenge was simply to email in a good reason why you deserve a copy of the game. But he said no sob stories, so that pretty much ruled out the fact that I was laid off yesterday, and that he was mostly looking for the most clever or funny reason we deserved a copy of the game.

That got me thinking. What could I write that would be funny enough to get their attention? Occasionally I manage to write something funny, but I was short on time and had to come up with something fast.

So then I remembered The Drabblecast‘s recent Nigerian Spam Scam contest, where people wrote some damn clever parodies of the well-known Nigerian emails. I figured what the hell, it was a unique angle on the idea, so I quickly threw something together and sent it in and waited patiently.

He read a few entries, most of which didn’t win, and then revealed that they were getting so flooded with entries that they were now up to over 3,000 emails! I knew there was no chance I could win with that many people writing in. I simply wasn’t that clever.

And then I heard my name on TV. Well, not my real name, but my gamertag, TheTurboFool. Chris Cashman began to read my message live to over 50,000 people. Sure enough, they loved it, and I was the second winner of the night! And I don’t remember him reading off any others, so if anyone else did win, they were only contacted by email.

So here, unedited, with typos and all, is what I sent in. Given more time I probably could have made it much, much funnier, but it did the trick:

Dear kind sir Cashman,

I bit you fare do from the majestic heartful land that is glorious
republic of Nigeria. I inform you that our grand leader, the honorable
Motombu Lalalalalalaling has past to the great orchard in the sky due
to long battle with boredom.

It is ours to understand that he had no family to pass his fortune.
But it has been our attention brought that your kindness and
generosity is much beyond that of television game show hosts, and we
believe you to do great things with his belongings.

In order to achieve the transmittal of his funds, we merely request
that you send along a code for the king’s favorite Xbox Live Arcade
game, Shadow Complex, as proof of your devotion to goodness. Please
send game to his Gamertag at TheTurboFool in order to initiatize this
important transfer.

Thanks to your wonderful glory and unmatched loveliness,

Consult to King Motumbu and your loyal fan,

TheTurboFool

So, despite its flaws, I still won, and I’m extremely happy. I’m going to get started on the game as soon as 1 vs 100 ends, and I’ll try to write in a mini review when I have time.

Posted By: TurboFool
Last Edit: 21 Aug 2009 @ 23:39

EmailPermalinkComments (1)
Tags
 14 Aug 2009 @ 23:18 

So according to USA Today, high-level video game publisher Ubisoft has chosen the famous anti-science, pro-Measles, “mother warrior” Jenny McCarthy to front their new fitness game for the Wii, Your Shape.

The game’s a big deal for Ubisoft as it was hinted at back during E3 for coming with a camera accessory that the company is comparing (loosely) to Project Natal, Microsoft’s exciting new motion-tracking peripheral. Ubisoft‘s idea is that the camera can scan and map your body for the sake of fitness tests, and likely for more advanced tracking of your routine than the balance-based tests the Wii Balance board currently uses.

Jenny McCarthy with her son and boyfriend Jim Carrey

Jenny McCarthy with her son, as well as boyfriend Jim Carrey, at a "Green Our Vaccines" rally

Where Jenny comes into play appears to be both as a pitchwoman of sorts (likely appearing on the packaging and in commercials), as well as an in-game avatar who guides you through your routine. Because who’s a better source of advice on health and fitness than someone with incredibly inaccurate knowledge of biology, chemistry, neurology, psychology, and any other field that can affect a person’s health, despite having been corrected time and again by people with drastically better education than she has? She actively promotes the falsehood that vaccines are toxic and cause Autism (completely untrue in every possible way), was way too far into the Indigo Child absurdity until she realized her child was Autistic and [poorly] wiped all traces of the previous belief from the web, highly recommends injecting oneself with Botulinum Toxin (Botox) without a hint of irony, has indirectly led to over 200 deaths at last count, and over 47,000 illnesses through her spread of bullshit, and believes these deaths (and more) are a necessary loss in her war against a problem that doesn’t exist. Yes, THIS is the woman I want helping teach my family how to be healthy.

I think Ubisoft has failed to take this into account with their choice, and probably isn’t even aware of this controversy. They see her as a popular and attractive woman who, thanks to Oprah, is in the limelight quite frequently, and they see paydirt. But maybe, just maybe (probably not, but still), if we all make the effort to make them aware of the hypocrisy of this decision, they’ll reconsider. It can’t hurt, right?

So how do we do it? Well, we head on over to Ubisoft‘s corporate site, click on the Contact Us link (I’d link to it, but it appears to be session-specific), and speak our minds. Now, let’s do so rationally and calmly, treating them with respect. This is a major company full of likely extremely intelligent people, many of whom are probably full of integrity. We stand the best chance of getting through to them by appealing to them on a rational level instead of just displaying the outright anger this woman fills us with. Link to fantastic sites like Jenny McCarthy Body Count and Stop Jenny as resources, and pick out articles from the many wonderful sites on the body count links page as evidence, or find your own. Point is, give them the sound reasons why this choice not only reflects poorly on them, but helps further promote the incredibly wrong idea that Jenny McCarthy is an authority on health. Oprah’s support has already done enough harm, but now a major video game directly connecting this woman to fitness will only serve to further convince families that this is a woman they can trust to keep their family safe, when that couldn’t be further from the truth.

Now I may get blasted in the comments for this (heck, I may actually GET COMMENTS), and I’m prepared for that. I will not censor them (minus the usual rules about personal threats and such), but I may also try to refrain from responding for the good of my blood pressure. Odds are the haters will make my case for me based on how they write on most other blogs that dare suggest science knows better than mommy instinct.

One note: I purposefully avoided making a petition for this. They don’t work, and they’re too easily ignored. Besides, they let people be lazy by simply copying a pre-written form comment to the company which diminishes the impact. If you care, please write your own thoughts on the subject. The more intelligent people they see putting in the effort, the more it’ll mean.

Good luck, and thanks in advance for the help.

Posted By: TurboFool
Last Edit: 14 Aug 2009 @ 23:18

EmailPermalinkComments (0)
Tags
 02 Jun 2009 @ 22:59 

Mighty Flip Champs!I haven’t delved far enough into this game yet to give a truly professional review, plus I’ve rarely spent time reviewing games in the past. But since it’s E3 week, so far the game seems to have been passed over in the review process. In fact, due to the lack of reviews, I almost didn’t buy it. But as I have great trust in the team over at WayForward for being one of the more solid developers out there, I decided to take the plunge. The fact that I’ve known the lead artist, Matt Bozon, as well as Voldi Way potentially jades me a touch, but in the end I either enjoy a game or not.

In this scenario, so far, I’m definitely enjoying it. As is common to most good puzzlers, the gameplay is deceptively simple. The character can move only left or right (no jumping, ducking, etc.), climb fences (think of Mario), and change pages. Wait, what?

See, each level’s made up of multiple pages. So far I’ve seen as many as six, and as few as two. Each page is essentially a different platform layout for the current stage, each with its own hazards, walls, pathways, fences, etc. When you reach a limitation in your current page, you simply hit any button, and it swaps for the page that’s displayed on the bottom screen. Your character remains exactly where she was, whether she be on a platform, fence, or falling through the air, and ends up in the corresponding place on the new page. By continuously flipping pages, moving your character, and figuring out where you need to be on each page, you’ll work your way to the goal.

So far one twist’s been thrown into the gameplay, and I can only assume there will be more: little critters you have to collect along the way before you can exit the level. This often requires more creative movement and backtracking, and adds some challenge.

Beyond that, most of the game has a very classic feel. Gameplay graphics are simple, with an almost 8-bit (well, maybe 16-bit) feel, but purposefully so. It seems like it’s meant to remind us of the classic puzzlers of that age. Meanwhile the between-stage artwork, in particular, is classic Matt Bozon, with all of his charm fully intact. Music and sound effects also pay homage to the classic style, although they’re slightly more modern. That said, I tend to play my DS games with the sound off so I don’t bother those around me, so I don’t hear much of them.

It’s one of the most expensive games on DSiWare at the moment, being one of only four (if I’m not mistaken) selling for 800 points. But that’s still far less than any retail game on the DS, and I think it’s worth it. Along with the Art Style titles, I think it’s one of very few titles on DSiWare that show off the true potential of the medium.

If you’ve picked up the game, please pass along your comments here. I’d like to hear what you thought of it.

Posted By: TurboFool
Last Edit: 03 Jun 2009 @ 14:23

EmailPermalinkComments (1)
Tags

 Last 50 Posts
 Back
Change Theme...
  • Users » 16
  • Posts/Pages » 63
  • Comments » 26
Change Theme...
  • VoidVoid « Default
  • LifeLife
  • EarthEarth
  • WindWind
  • WaterWater
  • FireFire
  • LightLight